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https://github.com/boostorg/poly_collection.git
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stylistic
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@@ -39,7 +39,7 @@ int main()
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// populate c
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std::mt19937 gen{92748}; // some arbitrary random seed
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std::discrete_distribution<> rnd({1,1,1});
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std::discrete_distribution<> rnd{{1,1,1}};
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for(int i=0;i<8;++i){ // assign each type with 1/3 probability
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switch(rnd(gen)){
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case 0: c.insert(warrior{i});break;
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@@ -43,7 +43,7 @@ int main()
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//[basic_any_3
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// populate with sprites
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std::mt19937 gen{92748}; // some arbitrary random seed
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std::discrete_distribution<> rnd({1,1,1});
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std::discrete_distribution<> rnd{{1,1,1}};
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for(int i=0;i<4;++i){ // assign each type with 1/3 probability
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switch(rnd(gen)){
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case 0: c.insert(warrior{i});break;
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@@ -22,7 +22,7 @@ int main()
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boost::base_collection<sprite> c;
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std::mt19937 gen{92748}; // some arbitrary random seed
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std::discrete_distribution<> rnd({1,1,1});
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std::discrete_distribution<> rnd{{1,1,1}};
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for(int i=0;i<8;++i){ // assign each type with 1/3 probability
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switch(rnd(gen)){
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case 0: c.insert(warrior{i});break;
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@@ -25,7 +25,7 @@ int main()
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// populate sprs
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std::mt19937 gen{92748}; // some arbitrary random seed
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std::discrete_distribution<> rnd({1,1,1});
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std::discrete_distribution<> rnd{{1,1,1}};
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for(int i=0;i<4;++i){ // assign each type with 1/3 probability
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switch(rnd(gen)){
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case 0: sprs.push_back(std::make_unique<warrior>(i));;break;
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@@ -21,7 +21,7 @@ int main()
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// populate c
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std::mt19937 gen{92748}; // some arbitrary random seed
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std::discrete_distribution<> rnd({1,1,1});
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std::discrete_distribution<> rnd{{1,1,1}};
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for(int i=0;i<8;++i){ // assign each type with 1/3 probability
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switch(rnd(gen)){
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case 0: c.insert(warrior{i});break;
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@@ -21,7 +21,7 @@ int main()
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// populate c
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std::mt19937 gen{92748}; // some arbitrary random seed
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std::discrete_distribution<> rnd({1,1,1});
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std::discrete_distribution<> rnd{{1,1,1}};
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for(int i=0;i<8;++i){ // assign each type with 1/3 probability
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switch(rnd(gen)){
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case 0: c.insert(warrior{i});break;
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@@ -22,7 +22,7 @@
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//[rolegame_1
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struct sprite
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{
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sprite(int id):id(id){}
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sprite(int id):id{id}{}
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virtual ~sprite()=default;
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virtual void render(std::ostream& os)const=0;
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@@ -39,7 +39,7 @@ int main()
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auto make_sprite=[]()->std::unique_ptr<sprite>{
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//->
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static std::mt19937 gen{92748};
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static std::discrete_distribution<> rnd({1,1,1});
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static std::discrete_distribution<> rnd{{1,1,1}};
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static int id=0;
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switch(rnd(gen)){
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