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275 lines
7.2 KiB
C++
275 lines
7.2 KiB
C++
// Copyright 2025 Christian Granzin
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// Copyright 2010 Christophe Henry
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// henry UNDERSCORE christophe AT hotmail DOT com
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// This is an extended version of the state machine available in the boost::mpl library
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// Distributed under the same license as the original.
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// Copyright for the original version:
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// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
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// under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#ifndef BOOST_MSM_NONSTANDALONE_TEST
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#define BOOST_TEST_MODULE backmp11_exceptions_test
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#endif
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#include <boost/test/unit_test.hpp>
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// back-end
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#include "Backmp11.hpp"
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//front-end
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#include "FrontCommon.hpp"
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#include "Utils.hpp"
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namespace msm = boost::msm;
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namespace mp11 = boost::mp11;
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using namespace msm::front;
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using namespace msm::backmp11;
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namespace
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{
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enum class throw_time
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{
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machine_entry,
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machine_exit,
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completion_event,
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transition_guard,
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source_exit_action,
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transition_action,
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target_entry_action
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};
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// Events.
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struct TriggerException
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{
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throw_time throw_if;
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};
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struct TriggerCompletionTransition {};
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// Actions
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struct MyAction
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{
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template<typename Fsm>
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void operator()(const TriggerException& event, Fsm& fsm)
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{
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fsm.action_calls++;
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if (event.throw_if == throw_time::transition_action)
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{
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throw std::exception{};
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}
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}
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};
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// Guards
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struct MyGuard
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{
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template<typename Fsm>
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bool operator()(const TriggerException& event, Fsm& fsm) const
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{
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fsm.guard_calls++;
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if (event.throw_if == throw_time::transition_guard)
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{
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throw std::exception{};
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}
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return true;
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}
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};
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// States.
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struct MyState : test::StateBase
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{
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template <typename Event, typename Fsm>
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void on_entry(const Event&, Fsm&)
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{
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}
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template <typename Fsm>
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void on_entry(const TriggerException& event, Fsm&)
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{
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on_entry_calls++;
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if (event.throw_if == throw_time::target_entry_action)
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{
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throw std::exception{};
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}
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}
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template <typename Fsm>
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void on_exit(const TriggerException& event, Fsm&)
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{
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on_exit_calls++;
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if (event.throw_if == throw_time::source_exit_action)
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{
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throw std::exception{};
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}
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}
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template <typename Event, typename Fsm>
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void on_exit(const Event&, Fsm&)
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{
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}
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size_t on_entry_calls{};
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size_t on_exit_calls{};
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};
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struct MyOtherState : MyState {};
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struct ShortState : test::StateBase {};
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struct AlwaysThrowingState : test::StateBase
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{
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template <typename Event, typename Fsm>
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void on_entry(const Event&, Fsm&)
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{
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throw std::exception{};
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}
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};
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struct CompositeState : public test::StateMachineBase_<CompositeState>
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{
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using initial_state = MyState;
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using transition_table = mp11::mp_list<
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// First row must not have MyState to give it a state id other than 0 for this test.
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Row<ShortState , none , AlwaysThrowingState, none , none>,
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Row<MyState , TriggerCompletionTransition, ShortState , none , none>,
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Row<MyState , TriggerException , MyOtherState , MyAction, MyGuard>,
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Row<MyOtherState, TriggerException , MyState , MyAction, MyGuard>
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>;
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template <typename Fsm>
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void on_entry(const TriggerException& event, Fsm&)
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{
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if (event.throw_if == throw_time::machine_entry)
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{
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throw std::exception{};
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}
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}
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template <typename Event, typename Fsm>
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void on_entry(const Event&, Fsm&)
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{
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}
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template <typename Fsm>
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void on_exit(const TriggerException& event, Fsm&)
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{
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if (event.throw_if == throw_time::machine_exit)
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{
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throw std::exception{};
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}
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}
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template <typename Event, typename Fsm>
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void on_exit(const Event&, Fsm&)
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{
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}
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size_t guard_calls{};
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size_t action_calls{};
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};
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template <typename StateMachine>
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bool try_catch_process_event_exception(StateMachine& sm, throw_time throw_if)
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{
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bool result{};
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try
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{
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sm.process_event(TriggerException{throw_if});
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}
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catch (const std::exception&)
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{
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result = true;
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}
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return result;
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}
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template <typename F>
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bool try_catch_exception(F&& f)
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{
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bool result{};
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try
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{
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f();
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}
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catch (const std::exception&)
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{
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result = true;
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}
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return result;
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}
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template <typename Config = state_machine_config>
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using StateMachine = state_machine<CompositeState, Config>;
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using TestMachines = mp11::mp_list<
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StateMachine<>,
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StateMachine<favor_compile_time_config>
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>;
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BOOST_AUTO_TEST_CASE_TEMPLATE(start_stop, TestMachine, TestMachines)
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{
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TestMachine test_machine;
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// Exception during start:
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// The state machine becomes active and sets the initial state.
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static_assert(test_machine.template get_state_id<MyState>() != 0);
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BOOST_REQUIRE(try_catch_exception([&test_machine] {
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test_machine.start(TriggerException{throw_time::machine_entry});
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}));
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BOOST_REQUIRE(test_machine.template is_state_active<MyState>());
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// Exception during stop:
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// The state machine remains active.
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BOOST_REQUIRE(try_catch_exception([&test_machine] {
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test_machine.stop(TriggerException{throw_time::machine_exit});
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}));
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BOOST_REQUIRE(test_machine.template is_state_active<MyState>());
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}
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BOOST_AUTO_TEST_CASE_TEMPLATE(external_transition, TestMachine, TestMachines)
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{
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TestMachine test_machine;
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MyState& my_state = test_machine.template get_state<MyState>();
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CompositeState& composite_state = test_machine;
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MyOtherState& my_other_state = test_machine.template get_state<MyOtherState>();
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test_machine.start();
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BOOST_REQUIRE(try_catch_process_event_exception(
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test_machine, throw_time::transition_guard));
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BOOST_REQUIRE(test_machine.template is_state_active<MyState>());
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ASSERT_AND_RESET(composite_state.guard_calls, 1);
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ASSERT_ZERO(my_state.on_exit_calls);
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BOOST_REQUIRE(try_catch_process_event_exception(test_machine, throw_time::source_exit_action));
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BOOST_REQUIRE(test_machine.template is_state_active<MyState>());
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ASSERT_AND_RESET(my_state.on_exit_calls, 1);
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ASSERT_ZERO(composite_state.action_calls);
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BOOST_REQUIRE(try_catch_process_event_exception(test_machine, throw_time::transition_action));
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BOOST_REQUIRE(test_machine.template is_state_active<MyOtherState>());
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ASSERT_AND_RESET(composite_state.action_calls, 1);
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ASSERT_ZERO(my_other_state.on_entry_calls);
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BOOST_REQUIRE(try_catch_process_event_exception(test_machine, throw_time::target_entry_action));
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BOOST_REQUIRE(test_machine.template is_state_active<MyState>());
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ASSERT_AND_RESET(my_state.on_entry_calls, 1);
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test_machine.stop();
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}
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BOOST_AUTO_TEST_CASE_TEMPLATE(completion_transition, TestMachine, TestMachines)
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{
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TestMachine test_machine;
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test_machine.start();
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BOOST_REQUIRE(try_catch_exception([&test_machine] {
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test_machine.process_event(TriggerCompletionTransition{});
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}));
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BOOST_REQUIRE(test_machine.template is_state_active<AlwaysThrowingState>());
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test_machine.stop();
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}
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} // namespace
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